The stuff in the preamble about lines being drawn from the CENTRE of cells at either end of the thematic items is there to allow a little bit of jiggery-pokery on the island. The original problem was not solvable with an odd number of items, so Merlin's additional crossing makes it an even number. You have to start ON the island, because the direction of travel on the items means you have to come off it three times and onto it twice. The finish has to cost you money, or there's no way to get to the harbour. You will need to put a curve or a kink in your line to get from the Scottish item, around the top of the one that is now in the USA, under the pedestrian one to the top of Quasimodo. I go CAPITAL, BORE, SILVERY, (2 TWISTS & TURNS) RICHARD III, HERB, CARD GAME, 12 INCHES.